@startuml
sprite $blender [48x48/16] {
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000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000
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000000000000000DFFFFFFFFFFFFFB888888885000000000
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0000000000000008FFFFFFFFFFFFFFFFFFFFFE0000000000
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0000000000000005DDDDDDDDDDDDDDDDDDDDD50000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000004677777777777777777777764000000000
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000000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000
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00000000008FFFFFFFFFFFFF40005FFFFFFFFFFFFF600000
0000000000BFFFFFFFFFFFFD00000EFFFFFFFFFFFF900000
0000000000BFFFFFFFFFFFFD00000FFFFFFFFFFFFFA00000
0000000000BFFFFFFFFFFFFF40006FFFFFFFFFFFFFA00000
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}


!define FA5_BLENDER(_alias) ENTITY(rectangle,black,blender,_alias,FA5 BLENDER)
!define FA5_BLENDER(_alias, _label) ENTITY(rectangle,black,blender,_label, _alias,FA5 BLENDER)
!define FA5_BLENDER(_alias, _label, _shape) ENTITY(_shape,black,blender,_label, _alias,FA5 BLENDER)
!define FA5_BLENDER(_alias, _label, _shape, _color) ENTITY(_shape,_color,blender,_label, _alias,FA5 BLENDER)
skinparam folderBackgroundColor<<FA5 BLENDER>> White
@enduml